May 12-13, 2017, Moscow
Video Games: Research, Criticism, Design
Russian State University for the Humanities and Moscow State University invite you to "Video Games: Research, Criticism, Design". The conference is organized by Division of Socio-Cultural Studies (RSUH), Center for the Study of Religion (RSUH) and Faculty of Philosophy (MSU) and will take place in Moscow on May 12-13.

The history of game studies in Russia is fairly brief: this both spatially and epistemologically ever-expanding research field reached Russian universities approximately 4 years ago. Since then Russian game scholars have been striving for the reception of knowledge accumulated in the field during last 20 years, integration of local game studies community and establishing international academic communication. "Video Games: Research, Criticism, Design" is going to become another important step towards these goals.

The conference continues a series of academic events, such as public seminars and conferences, organized by Moscow Game Center (an informal game studies community of RSUH and MSU students) and hosted by Russian State University for the Humanities, Moscow State University and Higher School of Economics. "Video Games: Research, Criticism, Design" aims to outline prospective approaches to studying video games both independently and in conjunction with other digital and digitized cultural objects.

Topics of interest include but are not limited to:

  1. Video games as an art form: arguability of the status; research approaches; public and academic acceptance.
  2. Game scholars, game journalists, game developers, gamers: possibilities, terms and goals of mutually beneficial cooperation.
  3. Game criticism: theory of game criticism; amateur and journalistic criticism; the task of game criticism.
  4. Video game: product/service dilemma, and what comes with each of definitions.
  5. Epistemological disobedience: reflection on the traditional ways of speaking and thinking of video games.
  6. Simulation as an artistic/scholarly/critical utterance.
  7. Video games as social practices.
  8. Narrative, audiovisual and procedural reproduction of discrimination, oppression or hegemony.

We welcome submissions from both experienced and novice researchers.
Guidelines for authors
A submission should contain two documents:

№1 – An abstract (400 words minimum and 700 words maximum) accompanied with a list of up to 10 keywords and a list of references (bibliography and ludography). This document cannot contain any personal data including author's name, affiliation and indicative references to any previous publications of the same author. Submissions which violate these instructions will be rejected.

№2 – ID. This document should contain author's personal information: first name, last name, affiliation and a short note covering educational background and research interests, contact information.

Both documents should be attached to a single email and sent to vscd2017@gmail.com

Please note that the maximal length of a presentation will be limited to 25 minutes. Visual (as well as audial) accompaniment is encouraged but optional. The deadline to submit abstracts is April 3, 2017 Extended: April 7, 2017. All abstracts will undergo a process of blind peer review.

Submission address: vscd2017@gmail.com
Important dates
Deadline for submission: April 3, 2017 Extended: April 7, 2017
Notification of acceptance/rejection: April 15, 2017
Deadline for registration: April 25, 2017
Schedule: April 27, 2017
Conference: May 12-13, 2017
Organising committee
Victoria Merzlyakova, RSUH (chair)
Vladimir Mironov, MSU (co-chair)
Maria Shteynman, RSUH
Sergey Klyagin, RSUH
Maxim Podvalniy, RSUH
Leonid Moyzhes, RSUH
Alexander Vetushinskiy, MSU
Egor Sokolov, MSU
Alexey Salin, MSU
Margarita Skomorokh, SPbSU
Aleksandr Lenkevich, SPbSU
Andrey Muzhdaba
Tatiana Kononenko
Day 1, RSUH
Day 2, MSU
Contacts
For any enquiries, please contact: dramaticallyabsurd@gmail.com
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